![]() It worked fairly well and started to convince me that the Quest Pro could actually be used to emulate the Vision Pro.īut there were two shortcomings that prevented me to enjoy the interaction. As soon as my eyes were focusing on one of the icons, that icon popped up, to show that it was selected. Let’s start with the good one: the eye tracking was actually working very well to select the app icons. I started exploring it around with my eyes, and in the first few seconds, I already started spotting one good and two bad things about this system. The recreation was quite good, a bit less refined than Apple’s one, but still similar to the one shown in the trailers. When I opened the application, after having activated eye tracking on my device, I found myself in front of the famous App menu. Hands-on Apple Vision Pro UX on Quest Pro The Mida’s touch I want to make clear that every criticism that I’m going to say in the remainder of this article is not directed to the Nova team, but is just made to show that a naive implementation of eye and hand tracking may not lead to the expected results. The team made very good work trying to recreate the Vision Pro experience on the Quest Pro, with the tools that are available for Quest Pro developers. The whole experience works exactly as if it had to run on the Apple Vision Pro: it has the passthrough view activated, and you navigate it using only eye tracking to select which item you want to interact with, and hands gesture (air-tapping, or pinching and moving the hand) to perform an action on that item. An about page, where you can click on the Nova link to visit the website of the company.A window with random UI controls that can be activated by eye tracking: toggles, sliders, resizable rectangles.The iconic apps menu shown by Apple in its reveal of the Vision Pro.There is a small toolbar on the left through which you can choose one of three tabs: ![]() The demo that Nova UI created is very simple. The iconic moment of the Apple Vision Pro presentation when selection via eye tracking was shown ![]()
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